***** GLA Faction Changes ******-Added New Stinger Soldiers (Trained from the Barracks after constructing a Black Market)-Added Scrambler Track (Mobile GPS Scrambler, buildable from Hideout)-Added Mercenary Runner (rained from the Barracks, Unlocked by the Mercenary Contracts generals power)-Anti Garrison Weapons Upgrade removed-Improvised explosives upgrade removed-Escalation Upgrade removed-Terrorist now shows its reveal range with an aura-Battle Bus can now be disguised as an enemy vehicle-Bounty upgrades no longer require a Chemical lab-Disguise abilities now have a 5 second cooldown after their use-Informant movement speed increased from 15 to 20-Dushka Gunner health regeneration rate with the Fortified upgrade decreased from 40 to 20-Chemical lab can now be build without requirement of the escalation upgrade-Command Truck can now be upgraded from the chemical lab to gain stealth and scan abilities-Gazelle Upgrade icons updated (to give greater contrast between them)-Interceptor will now become stealthed when landed on an airfield and within range of a scrambler-Marauder tank shell speed equalized from 300, 400, 500 to be 400, 400, 400 for all salvage levels-Technical can now effectively fire on the move-Hideout model and cameo updated-Toxin Tractor maximum movement speed increased from 36 to 40 (same as quads and scorpion tanks)-Toxin Tractor can now drive in reverse-Oil Sabotage now in addition to the standard effects also disables enemy vehicles for 4, 8 and 16 seconds for each respective rank of the power-Oil Sabotage renamed Sabotage Enemy (individual ranks are now called Crippling, Chaotic and Anarchic Sabotage)-Combat Bike RPG range decreased from 220.0 to 200.0-Combat Bike RPG delay between shots increased from 1.0 seconds to 1.5 seconds-Combat Bike RPG damage increased from 40 to 55-Mercenary Gunner texture updated to differentiate them more from the Mercenary Grenadier-Mercenary Gunner can no longer dig foxholes-Mercenary Gunner can no longer use machete-Mercenary Gunner can now switch to a prone stance which will increase their rate of fire and damage resistance-Mercenary Gunner now has 3 different visual variants-Mercenary Grenadier can no longer use machete-Mercenary Grenadier now uses their Grenade Launcher as default weapon-Mercenary Grenadier now has 3 different vissual variants-Mercenary Grenadier now only has a grenade launcher as primary weapon-Mercenary Grenadier now switch between arc and direct fire modes-Demo Truck now available without generals point requirement-Demo Truck health decreased from 180 to 120-Hijacker maximum health increased from 100 to 130-Hijacker now shows its reveal range with an aura-High explosive caches now grants Rebels their boobytrap ability-High explosive caches now makes Rebels trigger a suicide explosion when crushed by vehicles-High explosive caches now grants Tunnel Defenders a TNT Charge ability-High explosive caches now makes Tunnel Defenders trigger a suicide explosion when crushed by vehicles-Rebel movement speed increased from 20 to 25-Rebel cost decrease from 75 to 65-Rebel Molotov can now be used by default-Rebel Molotov damagetype changed from "MOLOTOV_COCKTAIL" to "FLAME"-Anthrax Bomb initial explosion damage type changed from "EXPLOSION" to "AURORA_BOMB"-Anthrax Bomb initial explosion damage now increases from 200 to 300 with the "Anthrax Beta" upgrade-Observation van health increased from 200 to 300-Observation van Junk repair rate increased from 2 hitpoints 1.0 seconds to 3 hit points per 0.5 seconds-Observation Van can now disguise its self like a Bomb Truck does-Observation van can no longer be upgraded with GPS Scrambler-Barracks model and cameo updated-Barracks Health and armour values equalized to that of other Barracks type structures-Armsdealer model and cameo updated-Armsdealer Health and armour values equalized to that of other Warfactory type structures-Supply Stash model and cameo updated-Supply Stash Health and armour values equalized to that of other Supply Center type structures-Supply Stash no longer functions as a tunnel network-Supply Stash can now provide shelter for 6 workers-Stinger Site missile damage against ballistic missiles increased from 30 to 50-Stinger Site missile pre-ignition delay decreased from 0.55 to 0.3 seconds-Rocket Buggy Mortar Secondary damage radius decreased from 25 to 15-Rocket Buggy Mortar reload time decreased from 6.0 to 5.7 seconds-Rocket Buggy Mortar now has a pre-firing delay of 0.3 seconds per each fired shot-Ural Truck minimum weapon range decreased from 130 to 100-Ural Truck weapon range increased from 450 to 500-Ural Truck Stinger missile pre-ignition delay decreased from 0.55 to 0.4 seconds-Ural Truck with Recycler SA-3 Missile upgrade now removes its stealth ability-Ural Truck with Recycler SA-3 range decreased from 600 to 500-Ural Truck with Recycler SA-3 secondary damage decreased from 155 to 75-Recycler price increased from 1200 to 1400-Recycler with Flamethrower can now clear garrisons-Recycler with Flamethrower weapon range increased from 160 to 190-Recycler Flame thrower initial impact primary damage increased from 4.0 to 35.0-Recycler Flame thrower initial impact primary damage radius increased from 8.0 to 15.0-Recycler Flame thrower initial impact secondary damage added of 20.0 at a radius of 40-Recycler Flame thrower will no longer damage its self and other friendly Recyclers with the Flame thrower upgrade
Generals rise of the reds скачать торрент
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Command & Conquer: ShockWave is just the game you need to play to have a test of Dune. It has many connecting characters and lots of elements to go with. The mode itself has many units and abilities the core Zero Hour series establishes. Along with some surprises. There are three boss generals in this mode. You can have missions by General Fai and General Juhziz and a Chinese General Leang.
I tried the fix posted on the help forum but deleting the file didn't fix generals zero hour problem ( Please make sure you have Direct X 8.1 or higher installed. Also that your video card meets the minimum requirements.) this ran on my pc for months so not the video card also the generals runs fine just not zero hour. anyone know how to fix this? 2ff7e9595c
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